Delta Force 4 - Black Hawk Down: is a deeply flawed shooter that has a moment of disappointment or frustration for every moment of fun.
Novalogic's Delta Force was originally one of the foremost tactical shooter series in computer gaming. However, if last year's Task Force
Dagger is any indication, the series is in decline. The newest game in
the series, Delta Force: Black Hawk Down, focuses on the UN intervention
in Somalia in the 1990s, as portrayed in the popular novel and motion picture Black Hawk Down. The new Delta Force game
makes some improvements to the series, but it's difficult to take
seriously, especially considering some of the game's action sequences,
which resemble old arcade games more than they do actual military operations.
One of Black Hawk Down's massive environments.
Black
Hawk Down is loosely inspired by missions undertaken by elements of
Delta Force, the US 75th Ranger Regiment, the 10th Mountain Division,
and the 160th Special Operations Aviation Regiment. The game is also
filled with real-world vehicles and weapons, but don't let that fool
you. Black Hawk Down is mostly a straightforward, simplistic action game
with some real-world trappings.
The game's first single-player mission
provides a good idea of what you can expect from Black Hawk Down. It
lifts ideas from the movie and throws them together in an unrealistic
and clumsy fashion. The mission itself resembles a rail shooter, an
arcade-style shooting game in which you're forced to move along a
predetermined path while shooting any enemies in your way. For whatever
reason, developers insisted on using this idea over and over. In the
first mission, you take part in a rescue operation for a UN convoy
that's come under attack in the countryside. You operate a .50-caliber
machine gun on one of a group of humvees that blithely drive right into
hordes of enemy foot soldiers and vehicles approaching from all sides
instead of slowing to properly engage the enemy, stopping, or taking an
alternate route. You have no control over the foolish humvee drivers, but instead simply have to blast each new target that appears.
Once
you've finished this shooting-gallery segment--and most of the game
seems like a glorified shooting gallery, since Somali gunmen will often
stand in neat little rows --you run on foot to a small enemy camp to
snipe more bad guys. Then, it's a return to more rail shooter action, as
you use a minigun mounted on a Black Hawk helicopter to slaughter more
unthinking enemies. All this in the span of 5 or 10 minutes.
You'll wish that Black Hawk Down's gameplay were as dramatic as its visuals sometimes are.
Anyone looking for a realistic military simulation
will be very disappointed with Black Hawk Down. But if you're looking
for a simple, old-fashioned shooter, you may enjoy parts of it, assuming
you can put up with some major problems. The single-player mission
goals often seem contrived or repetitive, and the campaign as a whole
seems disjointed and amateurish. It's poorly balanced too--most missions
are far too easy, but a few require endless and endlessly frustrating
retries. The missions are also unoriginal. Understandably, they lift
ideas from the Black Hawk Down book and film, but without doing them any
justice. One mission even attempts, however poorly, to re-create the
Omaha Beach landing sequence from Medal of Honor: Allied Assault, of all things.
Still,
Black Hawk Down at least tries to immerse you in the action and
actually does a half-decent job of making you feel like you're in the
middle of a war zone. Amid the mass starvation and clan fighting, you'll
need to make your way through poverty-stricken towns filled with
innocent civilians and gun-toting thugs alike. Some agitated civilians
even hurl rocks and shout at you to leave them alone. The missions at
least have some superficial variety, since you'll have to complete
objectives like securing weapons caches, assaulting strongholds in
towns, destroying bridges, and taking part in the climactic fighting of
the Battle of Mogadishu--but once you actually play through them, you'll
find that the missions are either too easy or too frustrating.
As
it is, the solo campaign is hard to take seriously, given all its
problems. Black Hawk Down at least offers fairly extensive multiplayer
options. Though there are no cooperative modes, the game does include
deathmatch, team deathmatch, capture the flag, king of the hill, and
other competitive modes. These don't break any new ground, but the
game's unusual setting and large maps make them more interesting than
they'd otherwise be. Then again, the large maps can encourage tedious
sniper duels, and they also make it incredibly easy to sit at an enemy
respawn point and repeatedly kill opponents off before they can react.
The multiplayer maps do let you control machine gun emplacements and
vehicle turrets, but you can't actually drive or pilot the vehicles
yourself. Rather, you hop aboard them as they automatically make their
way along predetermined paths. In fact, these vehicles may remind you of
a slow-paced amusement park ride, just with automatic weapons.
However,
Black Hawk Down does look much better than any previous Delta Force
game. Though it's no Unreal Tournament 2003, and it has some bizarre
polygon clipping problems, Black Hawk Down does have very good outdoor lighting
and good environments. Somali towns look believably run down, since
they're full of rusted tin roofs, shattered windows, and other signs of
damage and dilapidation. Bodies of water look impressive, reflecting the
sun and frothing under helicopter prop wash. At times, Black Hawk
Down's presentation actually
excels, especially depicting chaotic combat in huge outdoor areas.
Bullets kick up sand and tear leaves off palm trees, and vehicles erupt
in brilliant explosions. Black Hawk helicopters come roaring in low, throwing up a cloud of dust and causing the trees to sway, while their minigun bullets spark off metal roofs.
Also, the game's vehicles and weapons look decent enough, though the
game's character models and animations could have used a lot more work.
The Somalis look like armed circus performers, as they die a variety of
comically acrobatic deaths.
Windows 95/98/2000/ME/XP; Processor: Pentium III 600 MHz or Higher ;
Video Card: 32 MB 3D Video Card ; CD-ROM: 2x or Faster ; RAM: 192 MB RAM
;
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